Current Member List
Elders
Wintershadow and Bird's Eye View get the titles of 'head caretaker' and 'head scout' primarily because they are
the founders of the tribe -- interested in keeping the swamp in
balance, and working toward that goal.
This trio of does have been given the status of elder in order to get additional opinions on how the tribe will be
run. As such, they will be involved in decisions regarding events, movements, dealing without outsiders,
and accepting new tribe members.
It is always useful to have a Legendary at hand, but this is not the only reason Wood Spider gets status as 'elder'
within the tribe. She is well-committed to the Vale's goals and purpose, and uniquely suited to helping with both.
Caretakers
Faith tends to a garden of herbs and flowers and has a knack for cultivating, even off season. She can create
salves for the wounded and panacea for the ill, and would make an excellent caretaker/teacher of children
while the parents continue their duties.
Guilt-ridden is not horribly skilled, but he has a perseverance that doesn't allow him to quit. He would be best
in the brute cleaning up, any type of evacuating, carrying, and all-around go-to buck.
Haven has always kept a garden of his own, flourishing, and in the past it has been open to one and all. He still
struggles, has issues with the Vale's exclusivity, and is likely to be more accepting of strangers than most, but
understands the necessity of keepnig them out.

Heartstone is a bit of a bleeding heart. 'Home' and 'family' are important to her.Traveling the swamp with her
father Wintershadow has taught her the valued side of communication and of love. She puts roots down where
she goes in hopes of creating a safe haven for herself, and for others.
Honey Trap, Wood Spider's daughter, is very much like her mother -- sweet and social. Unlike Wood Spider,
Honey Trap has a keen understanding of when to sever relationships when they turn from honey to vinegar,
and knows how best to get people to do what she wants (which is often what she thinks they need). This proves
useful when people who aren't quite cut out for the Vale attempt to stay within it.
Although
Hivemind's idea of "help" can sometimes be frighteningly skewed, she has an innate understanding
of group dynamics and the concept of a greater good. While she can be deeply unsettling and seems to show
genuine love only towards her wasp, she is also at times startlingly profound.
Idlewild is very good at caring for small plants, planting seeds, and gathering things to help the tribe without
hurting what she's taking from. She's not really a fighter and would prefer to slip quietly away into undergrowth
instead of standing her ground.
Slip is most in her element when it comes to cleaning up after natural disasters, foraging, and making use of
the remains of a hunt.
Although his appearance reeks of death,
Macabre would never be one to pursue it. He is in tune to nature and is
a little opposed to violence. He can forage and tend a garden very well though.
Night Tears brings in new plants to the destroyed areas, seeds carried in his tail. He tends to the wounded with
the help of the swamp friends he has made.
Take the Sky is independent in her ways, not hesitating for a moment to delve into danger to protect what she
can. Though she may be too serious for her own good she has a very caring nature, and has a deep love of
cultivating land to see what beauty can be grown from any ground.
Trouble is a care-taker through-and-through; she couldn't hurt a fly. She always likes to keep herself busy, so
most often helps tidy up/prepare new living spaces for the tribe.
Breath is meticulous in her work, liking to keep things orderly and clean with nothing out of place. Her ways are
always just and equal, wanting to keep things balanced in the tribe.
Fern has taken a keen interest in vegetation of all types, the more colorful and exotic, the better. She has become
excellent at identifying (and cultivating) what is good to eat, what most certainly isn't, and how much to consume
of the most toxic plants in order to achieve the good effects while skipping on the poison. This has medicinal and
recreational value.
Walking on Eggshells's light steps makes him uniquely suited to walking amongst the newly planted seeds and
young sprouts. He carefully tends to young plants and makes sure that other kin, outsiders, do not trample them.
He is also has a great range of knowledge about plants and how to use them to heal kin.
Scouts
Stare most often patrols both and border and the interior for things that are out of place or wrong. He may hunt
occasionally if there is someone else to watch the boundaries, or may multitask, but protection and guarding
against threats is are definitely his strong suits.
Ends-the-Chase is is a hunter and tracker, usually always alone, relying on hooves and teeth to kill his prey.
He tends to talk down to most kin he meets and can be rather arrogant and surly. He probably wouldn't be in
the tribe if not for his father Wintershadow, and his unquestionable skill as a hunter.
Firestarter will get a blurb here!
Very protective and caring,
Greenleaf is the type of buck who would willingly put the tribe first before himself if
needed. Along with his knowledge of the swamp and its vegetation, he is also of great help with tending those
who are wounded and/or ill.
Rage Inside focuses on hunting, population control, muscling anything or anyone around and has got an interest
in learning to grow things. He can also follow orders, with or with out eye rolling and grumbling.
Shed excels in killing overpopulation and keeping the tribe members bellies filled. He also has a knack for sorting
out fights between tribemates.
Sing Out will get a blurb here.
This
totoma does what he is told - he is easily directed muscle, for killing, carrying, moving, whatever the tribe
may need. He enjoys hunting and killing, and will take to such tasks with relish.
Wild Hunt is well suited towards teaching and expressing ideals, but also in defending the borders. He also is
known for passing the word out to people who might be good for the tribe.
Outsiblings
Anger is a Cage might be a scout, might be a proper member, if he could master his terror of open spaces. As
it is, he's not much use and sticks to himself, but is a friend to the tribe.
Ever, as Wintershadow's cousin, is welcome within the boundaries. Well, at least, he won't be chased out if he
comes around. 'Welcome' is a strong word...
Like her brother,
Never has Outsibling status due to her blood ties to Wintershadow, and would certainly be
drawn into the tribe if she ever wanted it.
